Since the introduction of video games in the 1900s, it has been quite questionable what their use for children is in educational terms. It would not be an exaggeration to say that video games are considered to be purely recreational, especially in Thailand. Although there are some interactive computer games for children in early childhood, most Thai parents and educators tend to view these video games, regardless of whether they are online or offline, as a waste of time and money. However, they are not banned, despite some curfews for those under 18 to play massively multiplayer online role-playing games (MMORPGs), and it seems that children are quite prone to being addicted to them. Furthermore, there are a good number of researchers in the field of education and game development, particularly outside Thailand, conducting research to investigate the relationship between computer games and education. According to Gee (2003), many people need to expose themselves to the idea of learning from "good" computers and video games. It also proposes that games and gaming technologies can be used to enhance learning. Steinhuehler (2007) then demonstrates that literacy practices actually exist in MMORPGs. He even claims that MMORPGs are not simply replacing literacy practices, but rather are literacy practices, at least in their context. This perspective is supported by Sarsar (2008). He finds that a tremendous amount of learning occurs when children play video games, although their negative effects are also realized. One of the main negative effects appears to be gambling addiction. There is also a lot of recent research, particularly in Thailand, on the factors and trend of such addition. However, Sarsar insists that, as a… medium of paper… MMORPG. Retrieved from http://eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/3e/19/63.pdfSteinkuehler, C. A. (2007). Massively multiplayer online gaming as a constellation of literacy practices. E-Learning, 4(3). 297-318. Supaket, P., Munsawaengsub, C., Nanthamongkolchai, S., & Apinuntavetch, S. (2008). Factors influencing computer game addiction and mental health of male adolescents in Mueang District, Si Sa Ket Province. Journal of Public Health, 38(3). 317-330.Wongsothorn, A., Hiranburana, K. & Chinnawongs, S. (2002). English language teaching in Thailand today. Asia Pacific Journal of Education, 22(2). 107-116.Yochanung, T. (2007). A study on factors influencing gambling addiction among children and adolescents in Bangkok: case study in Bangkok Noi and Bangkok Yai district. Unpublished thesis, Mahidol University, Bangkok, Thailand.
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