Violent video games have become such a popular form of media as they are enjoyed by people of all ages. They can be seen as indispensable sources of entertainment for children and teenagers and represent a moment of relaxation and joy after working hard. However, why have video games become such a controversial thing, and why have many scholars started studying both the negative and positive sides of video games, especially violent video games? After extensively studying the controversy as a whole, many scholars say that violent video games can actually cause players to have violent thoughts and aggressive behavior. Therefore, the production and purchase of violent video games for children and adolescents should be regulated. Of course, enjoying wholesome entertainment after a hard period of work is such a normative thing for anyone to do. When people get bored with a fun, simple and cute game, they look for games that create stronger sensations while playing, and the more violent scenes they have, the better. Therefore, a huge number of violent video games have been produced recently and have attracted the attention of many people. Not only teenagers but also many adults become crazy addicted to gaming and the average video game player is 30 years old (Radford, 2005). After many massacres throughout the history of the United States, for example the Columbine High School massacre (1999) and the Virginia Tech massacre (2007), the killers were all students and were fans of violent video games, people started to wondering if the violent video game was just for fun and had no negative impact. Both Harris and Klebold, the two gunmen at Columbine High School, were fans of video games such as “Doom” and “Wolfenstein 3D” and “Mortal Kombat”(...... middle of paper ...... guarantee on safety of young people when they are addicted to violent media One tip for parents is to move play objects from their children's room to the public space of the house, such as the living room, so they can know what their children are doing (Layton , 2008).It is important to know that emotional and perceptual maturity cannot completely protect players from all the effects of violent media (Bickham, 2006). . Bickham, “Testimony before the Senate Judiciary Committee Subcommittee on the Constitution, Civil Rights, and Property Rights,” March 29, 2006. Radford, Benjamin, “Reality Check on Video Game Violence,” December 4, 2005. Layton, Julia." Violent video games lead to real violence?" 2008.
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